12 weeks @ Jan 2018
Project & Design Lead
Design approach, project planning, client engagement, scope negotiation, design strategy, team lead, research, wireframe, prototyping, usability testing, overseeing visual design, agile (SCRUM) development
Key Questions:
Scoot, is a Singaporean low-cost airline owned by Singapore Airlines. they were uninspired by the airline digital market and wanted something exciting, creative and fresh for their mobile app. Moreover
To reimagine a brand new mobile experience with "Scootitude" and layout the experience strategy for the future.
The new solution focused on users being able to Book a Flight on the mobile app quickly and easily, while successfully communicating the true essence of "Scootitude". The design concept and experience strategy was received well, as a result, Tigerspike was awarded the contract to develop the entire experience. The Mobile App was released on the 26th November from App Store and Google Play.
Following the "Customised design thinking" process, this engagement was broken down in several phases:
To plan out the engagement, we have to identify the key problem and assumptions. Prior project kicks off, we conducted some desktop research. (e.g. Via App analytics review, we can assume the target segment might be 25-45 years old)
Based on what we understood from desktop research, we listed out our project assumptions as well as the activities throughout the project and created the project plan accordingly.
During the kickoff workshop, we have presented the stakeholders with a list of assumptions, invited them to expand the list as well as validating the items. Afterwards, we presented the refined problem statement, success metrics as well as project goals.
Assumptions groupings overview - A great way to show project stakeholders that they may not know everything they thought they knew, and research was necessary.
Original ask
Refined problem statement
Success metrics or targets
Success factors or goals - We used this to make design decisions.
At the begining of discovery phase, a stakeholder workshop was conduced to map out the FlyScoot ecosystem, understand the type of internal and external users, business units and systems. Thorugh the workshop, some painpoints and aspirations were collected as reserch and design inspirations.
The result of the workshop was then used to fuel the SME interviews and user research.
The artefact was created during the stakeholder workshop. We used this as a base to understand the user journey and further refine the blueprint during the ideation phase. When we mapped out the actual touchpoint, backend process, and systems, they were far more complex than expected.
"Where could we find young travelers that are already in the mood of travel and recently booked Scoot?" We figured the best place to approach our audience could be the waiting area by the gate inside the airport. It was a great success running both contextual interviews and surveys in the right context.
At the beginning of the ideation phase, we had an alignment meeting with all the key stakeholders to walk through the previous findings as well as the key use cases identified. We mapped the use cases against success factors and the challenge statement to aid the prioritization of focus during the ideation phase.
Two ideation sprints were conducted. In each sprint, based on the prioritized use case(s), stakeholders were invited to collaborate with the design team to come up with ideas that contribute to the use case. After the workshop, the ideas were further developed into wireframe and prototypes, getting ready for usability testing.
At the end of each round of ideation sprint, we conducted usability testing on a mobile prototype using black and white wireframes. Each session consists of 45 minutes of cognitive walkthrough and 15 minutes of the short interview to validate assumptions. A system usability scoring (SUS) sheet was filled to evaluate the prototype quantitatively.
A mobile app of an airline is a big ecosystem of features. To tackle this, we sliced the ecosystem the human way - into a different user journey.
Each user journey represents a specific use case and consists of a certain amount of screens (screen flow). It was very beneficial to educate the client early with a journey based design that would fit nicely with user story based agile development. Besides, using a journey-based approach could communicate the value delivered easily, and contribute to the prioritization session with the client's team.
Screen cap in Sketch
In the define phase, through consolidating all the insights from research as well as stakeholder's business need - some marketable ideas ("Marketing firework"), we came up with a "To-be-journey" of how a future Scoot traveler will experience part of Scoot's ecosystem.
Utilising the research, we then came up with a visual direction based on the main element that existing Scoot customers really felt in love with - Scootitude, the unique quirkiness, or attitude that the entire brand and frontline staff communicate.
In addition, a list of service concepts or improvements beyond the mobile app platform was delivered. The client continues developing new services from the list until now. (2020)
This was my first project with Tigerspike. Time was very tight at the beginning of the project. I was briefed about this project within the first hour of my first day. I learned and adapt the Tigerspike way of work with mine during this assignment.
Looking back, I learned a few important things that influence my time with Tigerspike greatly: